TECH

Video Game Review: Naughty Bear

written by Lee Clifford

Teddy bears are simple yet very iconic things; they’re a symbol of innocence and infancy, comfort and security.

So, 505 Games thought it would be a good idea to make a psycho killer teddy bear game, and as guilty as I feel for even playing this game, it’s pretty darn fun.

Take stealth elements of Splinter Cell and growing attention aspects of the Grand Theft Auto series and put it in a cute and cuddly world, and you have naughty bear.

Premise
The gamer plays as the titular character, Naughty Bear, a teddy bear who just doesn’t fit in with the others on Paradise Island, home of the teddies. Naughty winds up being pushed over the edge, and a comical murdering spree ensues.

Controls
The controls of this game work, but they feel very loose. They are reactive enough but they just feel like they could be more precise. Control functions are simple compared to most games these days, with most of the game relying on two buttons and only bringing in the remainder of the controller for special occurrences.

Graphics
The graphics are bright and vibrant, portraying a spoofed kid-friendly  environment. The teddy bears and their fluffy fillings are well done and much of the game has a cute, patch-worked look to it. Being on of the rare games not sporting the Unreal engine, it hardly boasts fully realistic three dimensional character models, but it’s not needed for this game.

Sound
The sound isn’t really anything special. Much like the graphics it’s clearly designed to be a mockery of child-friendly shows and games, so chimey pieces are commonplace, but when the crap really hits the fan the music suddenly turns hectic and more appropriate of a GTA game.

Gameplay
The game handles well and provides a very large variety of ways to terrorize your fellow teddy bears, it’s nice to have variety but I just can’t help feeling like an awful person playing this game.

The game is familiar to the likes of Donkey King 64 and Banjo Kazooie; it contains a few multi-purposed areas that you will return to multiple times to complete different objective, or the same objectives just in a different manner. It is pretty repetitive despite the honest attempts to try and mix it up for the gamer. Games like this I’ve never been a huge fan of, with the exception of Mario 64, as I’d rather be given a myriad of varying levels instead of the same level with just a “okay try it this way now!” aesthetic.

Overall
Honestly, I did feel a little guilty playing this game… it feels like I’m partaking in the rape of childhood.

It’s a lot of fun to play, and a lot of moments that made my friend and I laugh out loud, but it’s a game I recommend renting instead of purchasing as I don’t see this game having a great amount of replay value. So if you’re at your local rental shop and feeling like being a terrible person for a weekend, give it a rent but I do warn you, you will feel like a filthy and horrible individual for playing, enjoying, and laughing at this game; now if you’ll excuse me, I have to go try to wash my soul.

I’m out

written by Lee Clifford

Teddy bears are simple yet very iconic things; they’re a symbol of innocence and infancy, comfort and security.

So, 505 Games thought it would be a good idea to make a psycho killer teddy bear game, and as guilty as I feel for even playing this game, it’s pretty darn fun.

Take stealth elements of Splinter Cell and growing attention aspects of the Grand Theft Auto series and put it in a cute and cuddly world, and you have naughty bear.

Premise
The gamer plays as the titular character, Naughty Bear, a teddy bear who just doesn’t fit in with the others on Paradise Island, home of the teddies. Naughty winds up being pushed over the edge, and a comical murdering spree ensues.

Controls
The controls of this game work, but they feel very loose. They are reactive enough but they just feel like they could be more precise. Control functions are simple compared to most games these days, with most of the game relying on two buttons and only bringing in the remainder of the controller for special occurrences.

Graphics
The graphics are bright and vibrant, portraying a spoofed kid-friendly  environment. The teddy bears and their fluffy fillings are well done and much of the game has a cute, patch-worked look to it. Being on of the rare games not sporting the Unreal engine, it hardly boasts fully realistic three dimensional character models, but it’s not needed for this game.

Sound
The sound isn’t really anything special. Much like the graphics it’s clearly designed to be a mockery of child-friendly shows and games, so chimey pieces are commonplace, but when the crap really hits the fan the music suddenly turns hectic and more appropriate of a GTA game.

Gameplay
The game handles well and provides a very large variety of ways to terrorize your fellow teddy bears, it’s nice to have variety but I just can’t help feeling like an awful person playing this game.

The game is familiar to the likes of Donkey King 64 and Banjo Kazooie; it contains a few multi-purposed areas that you will return to multiple times to complete different objective, or the same objectives just in a different manner. It is pretty repetitive despite the honest attempts to try and mix it up for the gamer. Games like this I’ve never been a huge fan of, with the exception of Mario 64, as I’d rather be given a myriad of varying levels instead of the same level with just a “okay try it this way now!” aesthetic.

Overall
Honestly, I did feel a little guilty playing this game… it feels like I’m partaking in the rape of childhood.

It’s a lot of fun to play, and a lot of moments that made my friend and I laugh out loud, but it’s a game I recommend renting instead of purchasing as I don’t see this game having a great amount of replay value. So if you’re at your local rental shop and feeling like being a terrible person for a weekend, give it a rent but I do warn you, you will feel like a filthy and horrible individual for playing, enjoying, and laughing at this game; now if you’ll excuse me, I have to go try to wash my soul.

I’m out

written by Lee Clifford

Teddy bears are simple yet very iconic things; they’re a symbol of innocence and infancy, comfort and security.

So, 505 Games thought it would be a good idea to make a psycho killer teddy bear game, and as guilty as I feel for even playing this game, it’s pretty darn fun.

Take stealth elements of Splinter Cell and growing attention aspects of the Grand Theft Auto series and put it in a cute and cuddly world, and you have naughty bear.

Premise
The gamer plays as the titular character, Naughty Bear, a teddy bear who just doesn’t fit in with the others on Paradise Island, home of the teddies. Naughty winds up being pushed over the edge, and a comical murdering spree ensues.

Controls
The controls of this game work, but they feel very loose. They are reactive enough but they just feel like they could be more precise. Control functions are simple compared to most games these days, with most of the game relying on two buttons and only bringing in the remainder of the controller for special occurrences.

Graphics
The graphics are bright and vibrant, portraying a spoofed kid-friendly environment. The teddy bears and their fluffy fillings are well done and much of the game has a cute, patch-worked look to it. Being on of the rare games not sporting the Unreal engine, it hardly boasts fully realistic three dimensional character models, but it’s not needed for this game.

Sound
The sound isn’t really anything special. Much like the graphics it’s clearly designed to be a mockery of child-friendly shows and games, so chimey pieces are commonplace, but when the crap really hits the fan the music suddenly turns hectic and more appropriate of a GTA game.

Gameplay
The game handles well and provides a very large variety of ways to terrorize your fellow teddy bears, it’s nice to have variety but I just can’t help feeling like an awful person playing this game.

The game is familiar to the likes of Donkey King 64 and Banjo Kazooie; it contains a few multi-purposed areas that you will return to multiple times to complete different objective, or the same objectives just in a different manner. It is pretty repetitive despite the honest attempts to try and mix it up for the gamer. Games like this I’ve never been a huge fan of, with the exception of Mario 64, as I’d rather be given a myriad of varying levels instead of the same level with just a “okay try it this way now!” aesthetic.

Overall
Honestly, I did feel a little guilty playing this game… it feels like I’m partaking in the rape of childhood.

It’s a lot of fun to play, and a lot of moments that made my friend and I laugh out loud, but it’s a game I recommend renting instead of purchasing as I don’t see this game having a great amount of replay value. So if you’re at your local rental shop and feeling like being a terrible person for a weekend, give it a rent but I do warn you, you will feel like a filthy and horrible individual for playing, enjoying, and laughing at this game; now if you’ll excuse me, I have to go try to wash my soul.

I’m out

written by Lee Clifford

Teddy bears are simple yet very iconic things; they’re a symbol of innocence and infancy, comfort and security.

So, 505 Games thought it would be a good idea to make a psycho killer teddy bear game, and as guilty as I feel for even playing this game, it’s pretty darn fun.

Take stealth elements of Splinter Cell and growing attention aspects of the Grand Theft Auto series and put it in a cute and cuddly world, and you have naughty bear.

Premise
The gamer plays as the titular character, Naughty Bear, a teddy bear who just doesn’t fit in with the others on Paradise Island, home of the teddies. Naughty winds up being pushed over the edge, and a comical murdering spree ensues.

Controls
The controls of this game work, but they feel very loose. They are reactive enough but they just feel like they could be more precise. Control functions are simple compared to most games these days, with most of the game relying on two buttons and only bringing in the remainder of the controller for special occurrences.

Graphics
The graphics are bright and vibrant, portraying a spoofed kid-friendly  environment. The teddy bears and their fluffy fillings are well done and much of the game has a cute, patch-worked look to it. Being on of the rare games not sporting the Unreal engine, it hardly boasts fully realistic three dimensional character models, but it’s not needed for this game.

Sound
The sound isn’t really anything special. Much like the graphics it’s clearly designed to be a mockery of child-friendly shows and games, so chimey pieces are commonplace, but when the crap really hits the fan the music suddenly turns hectic and more appropriate of a GTA game.

Gameplay
The game handles well and provides a very large variety of ways to terrorize your fellow teddy bears, it’s nice to have variety but I just can’t help feeling like an awful person playing this game.

The game is familiar to the likes of Donkey King 64 and Banjo Kazooie; it contains a few multi-purposed areas that you will return to multiple times to complete different objective, or the same objectives just in a different manner. It is pretty repetitive despite the honest attempts to try and mix it up for the gamer. Games like this I’ve never been a huge fan of, with the exception of Mario 64, as I’d rather be given a myriad of varying levels instead of the same level with just a “okay try it this way now!” aesthetic.

Overall
Honestly, I did feel a little guilty playing this game… it feels like I’m partaking in the rape of childhood.

It’s a lot of fun to play, and a lot of moments that made my friend and I laugh out loud, but it’s a game I recommend renting instead of purchasing as I don’t see this game having a great amount of replay value. So if you’re at your local rental shop and feeling like being a terrible person for a weekend, give it a rent but I do warn you, you will feel like a filthy and horrible individual for playing, enjoying, and laughing at this game; now if you’ll excuse me, I have to go try to wash my soul.

I’m out